Project Theta (RPG devlog) Chapter One: The Beginning


Hello fellow humans,

Over the last few days I've been in development of Project Theta. Here is everything that you need to know about this project moving forward.

Q:What is this game going to be?

A:The game will be a RPG that includes multiple characters. Right now the idea is to have a slasher, an assassin, and a shooter. The gameplay will revolve around killing enemies to progress along in a world with small puzzles. There will be mechanics that are in many turn based RPG's such as burn, stun, and poison. The goal is to make an action RPG that includes some parts from its turn based counterpart.                            

Basically just kill stuff

Q:What is the timeframe for this project?

A:Around 1.5 - 2.5 months is the goal

Q:Who is working on this project?

A:Likely just me. I may add someone for music or art but that's doubtful.

Q:How can I keep up with development?

A:You can join our discord http://discord.gg/jVNzRNd or provide feedback in the comments of this devlog.

Q:Why are you writing a devlog rather than working on the game?

A:Good question...

Here is some art that I've made for the game. I'd love feedback and suggestions on how I could improve it as my art skills are...shall we say lacking? Thanks to rvos for the framework that I used to make all of these sprites. Check out the asset at https://rvros.itch.io/animated-pixel-hero. I promise you won't regret it if you have art skills like mine. Here is my art that I have thus far. 

Shooter Class

Slasher Class

Assassin Class


That's all the art I have for now. In terms of the coding stuff (a.k.a. the fun stuff), I have gotten down the movement for the characters and will eventually get down some of the enemies and hurtboxes/hitboxes soon. In general I expect to have the players and enemies finished(including art) in a few weeks at the most. 

That's all for now. Next update coming soon. Be safe and have a good day!

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